Archive for the ‘Books’ Category
New Library Page
June 12th, 2010
Just a quick post. I’ve added a permanent Library page (currently accessible on the right column). I thought it would be good to keep track of the books I have so I can easily recommend/reference them to other people. I’m also hoping it will keep me honest in writing down my thoughts after I complete each book (again or for the first time). I feel like the best books are the ones that teach you something every time you read them; these definitely reaffirm that idea.
Game Design Architecture
January 28th, 2010
A good friend of mine recently pointed me to an excellent article over at Gamasutra : Book Excerpt: Game Engine Architecture. I liked the excerpt so much that I picked Game Engine Architecture up a few weeks ago. I’m slowly making my way through it, and will have a full review once completed.
Here are some initial thoughts:
- The book is well laid out, with a brief introduction on C++ programming for those that are unfamiliar.
- The book acts as a great jumping off point to further reading. Each topic covered has in-line references to much more in depth coverage of said topic.
- The book is a terrific high level overview of the common problems encountered in Game Engines (Soft real time systems).
One other quick note: even if you work mostly in hard real time systems, as I do, I think you’d be surprised at how useful it is to read about other programming domains. As computer scientists and programmers, we all run into the same sorts of underlying problems. Solutions that work in one domain can often be modified to apply to other domains.