CC Artwork - Stuck In Customs http://www.stuckincustoms.com/ by Trey Ratcliff

ZenSRC

One geek's ravings on software, development, games, and technology.

Archive for the ‘Books’ tag

Game Design Architecture

January 28th, 2010

A good friend of mine recently pointed me to an excellent article over at Gamasutra : Book Excerpt: Game Engine Architecture. I liked the excerpt so much that I picked Game Engine Architecture up a few weeks ago. I’m slowly making my way through it, and will have a full review once completed.

Here are some initial thoughts:

  • The book is well laid out, with a brief introduction on C++ programming for those that are unfamiliar.
  • The book acts as a great jumping off point to further reading. Each topic covered has in-line references to much more in depth coverage of said topic.
  • The book is a terrific high level overview of the common problems encountered in Game Engines (Soft real time systems).

One other quick note: even if you work mostly in hard real time systems, as I do, I think you’d be surprised at how useful it is to read about other programming domains. As computer scientists and programmers, we all run into the same sorts of underlying problems. Solutions that work in one domain can often be modified to apply to other domains.

Posted in Books, Development, Games

Tagged with , ,